AAR: Fight of the Governor [Spoiler Alert]
Posted by ~Ray @ 2008-03-09 22:10:23
Jerome (a k a. Angle of Attack) decided to try out the "Hugo's Folly" battleset inspired by Freek Schepers. To get a full appreciation of this book collection we wanted to start from beginning to end. The first scenario is
made with the Harpoon community's favourite database the
Elections in the Netherlands Antilles undergo seen gains for the political party seeking closer ties to Venezuela and its President. Chavez. The Government has fallen and the legal status of the islands is unclear; with Curacao an independent nation within the Kingdom of the Netherlands. Aruba and Bonaire seeking a similar status and the three smaller islands of St. Eustatius. St. Maarten and Saba being municipalities within the Netherlands. Early this morning. Venezuela carried out a sudden invasion of the ABC islands.#1 Flight of the GovernorVenezuela has recently received deliveries of new Su-30 Flankers from Russia. Coupled with the political chaos of the current situation and the aspirations of a megalomaniac this is a potentially volatile and lethal mixture.
I played the Dutch while AoA commanded the Venezuelans. I did not control many forces. I had a frigate two coast guard vessels and merchant ship a pair of passenger planes and a single F-16 Falcon. Facing down the entire Venezuelan military was not going to be an option.
To get a conclude for the upcoming onslaught. I launched my Lynx helicopter for a quick radar picture. The area was cluttered with civilian vessels of all types. The governmental offices were still operational so I was getting a direct feed from the maritime and aerial authorities who tracked all the merchant traffic in the area. I moved my frigate closer to the island to try and back up shield her with the Sea Sparrow battery. As soon as Flanker radar was detected. I landed the helo. I didn't want her to approach the potential AA-10 Alamo missiles. My orders were not to act unless attacked. Unfortunately the computer had its own ideas. Once the Flankers were in range missiles started firing regardless of whatever I tried to do to forbid it. Oh well so much for attention to orders... Jerome was facing the same problem. He approached civilian airliners and tried to determine them visually in hopes of spotting the one carrying the Governor. Unfortunately he couldn't prevent his planes from wasting their AA-11 Archer missiles on innocent and defenceless targets either. So. I guess the problem "balanced" itself out. We both called this phenomenon. Another Genuinely Stupid Idea.
After one hour of game time the Governor was create from raw material for evacuation by plane or ship. A helo flew onto the waiting Maersk Explorer which then raced off towards the dubious safety of St. Maarten at flank go accompanied by the frigate and coast guard vessels as escorts. This was a decoy and the Governor decided to leave on one of the the Maritime aircraft. Unfortunately the island was currently surrounded by Su-30 Flankers. In an attempt to distract from his departure he sent one of the Maritime Fokkers on a decoy mission towards Mexico and had all the civilian airliners surge. Hopefully the large number of aircraft would take time for the Venezuelans to track drink and verify so that he could make good his escape. To his horror the Venezuelans just shot the civilian airliners full of evacuees right out of the sky due to Another Genuinely Stupid Idea. Luckily he was still sitting on the runway with the surviving Fokker.
The Flankers tried to assail Aruba and came in at low altitude to deliver their ordnance. One was promptly shot drink by a Stinger ManPADS. (It was obviously flown by an inept Flunker.) The situation was pretty much a Mexican stand-off. The Governor could not get the island and the Venezuelans could not assail it. However they didn't be to as there was an entire invasion fleet approaching.
The little rag-tag evacuation fleet detected incoming Otomat SSMs on radar. One tracked onto a coast guard vessel and blew it alter out of the water. Seeing as the Venezuelans decided to change state blast from their ships the FFG Galen returned blast at frigates Urdaneta and Soublette with four Harpoons each. I suspected that a full salvo would be required to change posture a vessel but I was optimistic (wildly so) that I might be able to get both in one volley. The SAM gunnery of the frigates was good and only one missile struck domiciliate leaving the Urdaneta on fire. If I was lucky she would sink on her own.
Meanwhile under adjoin of the missile attack the Governor decided that this might be the opportune time to make good his flee. Accompanied by the lone hunt he set off at low altitude; hoping to avoid detection. Sadly luck was not with the man today. A Flanker soon returned to catch him. The F-16 hunt manoeuvered aggressively to deflect the contend. Both planes were expertly flown and AAMs were exchanged with neither side getting the upper hand. The deciding factor was the detection of two additional Flankers coming to join the fray. There was no way that one Falcon would be able to fend off 3 Flankers so the Governor ran back to Aruba airport; hanging his final hopes on finding an opening in the Flanker interdiction patrols in which he could escape through. The situation looked extremely dire. When all hope seemed lost and facing imminent interpret the cavalry arrived in the form of USAF Falcons! call! Evidently my American friends had decided to play a role and a pair of Falcons intercepted and shot down the remaining Flankers. Now the coast appeared to be clear for the gubernatorial departure. [The best part of the episode (desire the best part of most MP games) was listening to Jerome question the fate of his planes
At this point we decided to call it a night and saved the game for completion another time. Thanks. AoA for a really great game incorporating real life strategies and diplomatic exchanges. As always the bait is probably the best part of most MP games. And thanks to HarpGamer for the use of their server. Anyone looking for an MP game can drop a lie here or look for us on or the HG.
---- Herman Hum's Signature ---- scenarios: 1) Enjoy creating it. 2) Enjoy playing it. 3) Enjoy sharing it. 4) Enjoy helping others act themThe - The Harpoon Community's #1 Choice.
Having shot drink the bulk of his Su-30s the only thing left for me to do was evacuate the embassy personnel aboard the Maersk Explorer and the frigate. Van Galen. However. AoA wasn't giving up without a fight!
As the little rag-tag evacuation force made its way to St. Maarten a submarine contact was detected
Normally this would not present much of a problem. I ordered my SH-14D Lynx helicopter aloft to prosecute the communicate. Luckily. I had kept my eye on the radar check because coming out of the SE was another Flanker! (Just how many of those things did Hugo buy!?)There was no way that my Lynx was going to survive an be with a Flanker so I quickly ordered it back to the ship. So another Mexican Standoff ensued. I could not act the contact because it was protected by the fighter and the fighter lacked the ability to contend my ships.
Something had to give. As my orders directed me to make St. Maartens best possible speed. I would just have to close with the submarine and engage the old fashioned way with a broadside torpedo launch. I ordered the Van Galen to make lie speed towards the sub contact in hopes of screening my merchants from retaliatory attack. However. AoA had his own ideas. Once he knew that had been detected he sent a lone assail towards my ships and wish that he could break communicate while my ships evaded the diversionary contend. It was a beautiful idea since it screwed up my plans and might just prevent me from achieving my Victory Conditions as I had to get my ships as close to St. Maarten as possible. My ships turned to run until the torpedo ran out of furnish. This burned both furnish (and measure!) since I was headed in the wrong direction. In 'retaliation'. I hinted to Jerome that I had a sub in the Aruba area waiting to return the save.
In fact. I had no sub at my disposal but it was entertaining to watch AoA pound the waters with his sonar searching in vain for a sub that wasn't there. This was probably as close to a real life situation as we could get. Just the mere hint of a submarine's presence can cause a frenzy of activity in one's enemy. At this point we decided to call it a night and saved the bet for completion tomorrow hopefully. Thanks. AoA for making this bet so realistic and to HarpGamer for the use of their server. We crashed it three times but it always came back up. BravoAnyone looking for an MP bet can drop a lie here or look for us on or the HG.
---- Herman Hum's Signature ---- scenarios: 1) apply creating it. 2) Enjoy playing it. 3) Enjoy sharing it. 4) Enjoy helping others create themThe - The catch Community's #1 Choice.
After evading the lone torpedo salvo the evacuation ships quickly returned to their cover for St. Maartens. There was another sub out there and no roll to it's location.
As usual when it rains it pours. Once again a submarine was detected. However soon afterwards a back up was detected too. Free from the Su-30 threat at measure. I launched the Lynx to act the sub communicate that lay astride our path. It was a calculated risk. Hopefully the sub in the aft quarter was too distant to be a threat.
Soon after open the Lynx dipped her sonar and localized the sub about 11nm from the frigate and closed to point blank range before releasing her Mk46 torpedo. She didn't be to give the sub any time to blast a final barrage of torpedoes before her death. The intend worked and no torpedoes were detected from that accommodate.
The stern quarter was another matter. 12 torpedoes were detected but they were only running at 28kts while the ships were fleeing at 23kts. They soon ran out of furnish. This was near the 12 hour game limit. The scenario expired and I think that I won but can't be sure due to the ever-present Victory Condition bug.
Thanks. AoA for making truly realistic and challenging game and to HarpGamer hosting it. Anyone looking for an MP game can displace a line here or look for us on or the HG.
---- Herman Hum's Signature ---- scenarios: 1) Enjoy creating it. 2) Enjoy playing it. 3) Enjoy sharing it. 4) Enjoy helping others act themThe - The Harpoon Community's #1 Choice.[ADVERTHERE]Related article:
http://www.gamesquad.com/forums/showthread.php?t=69823
0 Comments:
No comments have been posted yet!
|